2010
DOI: 10.3182/20100906-3-it-2019.00100
|View full text |Cite
|
Sign up to set email alerts
|

Sampling-Based Threat Assessment Algorithms for Intersection Collisions Involving Errant Drivers

Abstract: This paper considers the decision-making problem for a vehicle crossing a road intersection in the presence of other, potentially errant, drivers. This problem is considered in a game-theoretic framework, where the errant drivers are assumed to be capable of causing intentional collisions. Our approach is to simulate the possible behaviors of errant drivers using RRT-Reach, a modified application of rapidly-exploring random trees. A novelty in RRT-Reach is the use of a dual exploration-pursuit mode, which allo… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
14
0

Year Published

2010
2010
2021
2021

Publication Types

Select...
4
4

Relationship

2
6

Authors

Journals

citations
Cited by 17 publications
(14 citation statements)
references
References 12 publications
0
14
0
Order By: Relevance
“…In the worst-case approach, the dynamic obstacle is assumed to be actively trying to collide with the planning agent, or "host vehicle" (Miloh and Sharma (1976); Lachner (1997)). The predicted trajectory of the dynamic obstacle is the solution of a differential game, where the dynamic obstacle is modeled as a pursuer and the host vehicle as an evader (Aoude et al (2010a)). Despite providing a lower bound on safety, such solutions are inherently conservative, and thus limited to short time horizons in collision warning/mitigation problems to keep the level of false positives below a reasonable threshold (Kuchar and Yang (2002)).…”
Section: Related Workmentioning
confidence: 99%
“…In the worst-case approach, the dynamic obstacle is assumed to be actively trying to collide with the planning agent, or "host vehicle" (Miloh and Sharma (1976); Lachner (1997)). The predicted trajectory of the dynamic obstacle is the solution of a differential game, where the dynamic obstacle is modeled as a pursuer and the host vehicle as an evader (Aoude et al (2010a)). Despite providing a lower bound on safety, such solutions are inherently conservative, and thus limited to short time horizons in collision warning/mitigation problems to keep the level of false positives below a reasonable threshold (Kuchar and Yang (2002)).…”
Section: Related Workmentioning
confidence: 99%
“…The Gaussian process is applied to predict the DT motion patterns to guide the sampling process in the pursuit mode. The DT avoidance problem is modeled as a pursuit-evasion game in the zero-sum differential game theory in [34]. The works' background is the intelligent transportation.…”
Section: Threat Assessmentmentioning
confidence: 99%
“…Its ability to handle model uncertainty has also been studied [10,15]. However, we take an alternate approach based on the observation that CL-RRT explores the reachable space for a dynamic system [16]. By introducing disturbance estimates in the forward-simulation process, we generate a mapping between the reference space of the closed-loop system and its reachable space in the presence of external disturbances.…”
Section: Introductionmentioning
confidence: 99%