2014
DOI: 10.1111/cgf.12341
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SATO: Surface Area Traversal Order for Shadow Ray Tracing

Abstract: We present the surface area traversal order (SATO) metric to accelerate shadow ray traversal. Our formulation uses the surface area of each child node to compute the TO. In this metric, we give a traversal priority to the child node with the larger surface area to quickly find occluders. Our algorithm reduces the pre-processing overhead significantly, and is much faster than other metrics. Overall, the SATO is useful for ray tracing large and complex dynamic scenes (e.g. a few million triangles) with shadows.

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Cited by 10 publications
(7 citation statements)
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“…Feltman et al [58] proposed a cost estimator for shadow ray traversal, and used it to indicate early ray termination. Nah et al [59] proposed a surface method traversal order that accelerates shadow ray tracing.…”
Section: Shadow Computation Techniquesmentioning
confidence: 99%
“…Feltman et al [58] proposed a cost estimator for shadow ray traversal, and used it to indicate early ray termination. Nah et al [59] proposed a surface method traversal order that accelerates shadow ray tracing.…”
Section: Shadow Computation Techniquesmentioning
confidence: 99%
“…Surface area traversal order [NM14] (NodeSATO) accelerates tests simply by visiting the child node with the larger surface area first. The rationale is that rays are more likely to be occluded by a node with a larger surface area.…”
Section: Traversalmentioning
confidence: 99%
“…In this state, stack operations based on the shortstack algorithm with the restart-trail method [47] are performed. Additionally, the SATO metric [48] is adapted to accelerate shadow ray traversal. First, if a non-shadow ray and a shadow ray intersect both of the child nodes, the next node is determined based on the child node of the nearest node and of the node with the lower cost based on SATO metric, respectively.…”
Section: Traversal and Intersection Unitmentioning
confidence: 99%