2018
DOI: 10.1007/s00464-018-6036-0
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Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulator

Abstract: We demonstrated skills transfer between a serious game and validated laparoscopic simulator technology. Serious gaming may become a valuable, cost-effective addition to the skillslab, if transfer to the operating room can be established. Additionally, we discuss sources of transferable skills to help explain our and previous findings.

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Cited by 25 publications
(18 citation statements)
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“…Undoubtedly, serious games when designed appropriately have the edge over conventional teaching methods regarding user experience and, in extension, player retention and learning. Furthermore, serious games also allow “stealth learning” 50 which is explained by Wouter as “when the trainee is too busy having fun to notice an improvement on key educational outcomes” 3 . These reasons could explain the significantly higher post-test scores after serious games.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Undoubtedly, serious games when designed appropriately have the edge over conventional teaching methods regarding user experience and, in extension, player retention and learning. Furthermore, serious games also allow “stealth learning” 50 which is explained by Wouter as “when the trainee is too busy having fun to notice an improvement on key educational outcomes” 3 . These reasons could explain the significantly higher post-test scores after serious games.…”
Section: Discussionmentioning
confidence: 99%
“…According to Bergeron 2 , a serious game is an “interactive computer application, with or without significant hardware components,” that is challenging, engaging, and that supplies the user with competencies useful in reality. To date, there is an expanding use of serious games in professional training, ranging from laparoscopy 3 to professional behaviors and attitudes 4 . The practice of medicine is one that requires precision and consistency to provide effective treatment while ensuring patient safety.…”
Section: Introductionmentioning
confidence: 99%
“…18 Simulation training is a safe and cost-effective method of training basic laparoscopic skills. 19 Students are much more comfortable training in the safe confines of a simulation suite. Learning to manipulate and to provide a view with a camera under the stresses of a real-time operation is not conducive to learning.…”
Section: Discussionmentioning
confidence: 99%
“…There is growing support for the notion that games affect their players in intended ways when tested in controlled settings. A review of this literature is beyond the scope of the current article, but positive and small outcomes have been established among games for learning (All, Núñez Castellar, & Van Looy, 2016;Clark, Tanner-Smith, & Killingsworth, 2016), skill development (e.g., Dankbaar et al, 2016;IJgosse, van Goor, & Luursema, 2018;Wouters, van der Spek, & van Oostendorp, 2009), and persuasion (Jacobs, 2018). With some exceptions (Soekarjo & van Oostendorp, 2015;van 't Riet, Meeuwes, van der Voorden, & Jansz, 2018), serious games show robust influences on those that have played them when compared to various control conditions (Boyle et al, 2016).…”
Section: Introductionmentioning
confidence: 99%