1999 Third International Conference on Knowledge-Based Intelligent Information Engineering Systems. Proceedings (Cat. No.99TH84
DOI: 10.1109/kes.1999.820180
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SBART 2.4: breeding 2D CG images and movies and creating a type of collage

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Cited by 19 publications
(19 citation statements)
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“…Latham used this paradigm to evolve three-dimensional shapes, which were transcribed from the genotype with the help of a transcription grammar defining shapes and affine transformations; inspired in Koza's GP [134], Sims bred and evolved Lisp expressions combining mathematics with primitives of image manipulation to synthesize imagery. Other authors followed exploring this methodology [211,240] in a style Whitelaw has christened as Breeding [251]. Lewis describes around 200 references of different works in a multitude of uses, from producing simple imagery to cartoon characters or architectures [144].…”
Section: Embryonic Expressionmentioning
confidence: 99%
“…Latham used this paradigm to evolve three-dimensional shapes, which were transcribed from the genotype with the help of a transcription grammar defining shapes and affine transformations; inspired in Koza's GP [134], Sims bred and evolved Lisp expressions combining mathematics with primitives of image manipulation to synthesize imagery. Other authors followed exploring this methodology [211,240] in a style Whitelaw has christened as Breeding [251]. Lewis describes around 200 references of different works in a multitude of uses, from producing simple imagery to cartoon characters or architectures [144].…”
Section: Embryonic Expressionmentioning
confidence: 99%
“…His Galapagos 10 is an L-system based In-teractive Evolutionary Computation (IEC) system that allows visitors to create their own graphic art through their interaction. Tatsuo Unemi developed SBART (Simulated Breeding ART) [13,14], an IEC graphics system open to public. SBART uses GP to create mathematical equations for calculating each pixel value and its (x, y) coordinates.…”
Section: Evolutionary Designmentioning
confidence: 99%
“…1. While in [14,15] the mathematical equations are used to calculate both the pixel value and its coordinates, in GenTP only the height will be calculated. The (x, y) coordinates will be dictated by the matrix position occupied by the height value.…”
Section: Genetic Terrain Programmingmentioning
confidence: 99%
“…In consideration of the above, we realized a System called AVICE that generates movements through Interactive Evolutionary Computation (1EC) [3,2,1]. AVICE Supports the user creativity in designing motions, which is empirically shown.…”
Section: Introductionmentioning
confidence: 99%