2008 the 28th International Conference on Distributed Computing Systems Workshops 2008
DOI: 10.1109/icdcs.workshops.2008.80
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Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments

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Cited by 24 publications
(24 citation statements)
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“…When the gathering event is dissolved it can be increased to its original size. Another way to decrease the load on the users is to vary the frequency of message exchange based on the distance within the AOI [9]. As this increases the response times, it is not suitable for a MMOFPS scenario.…”
Section: Users Of Interestmentioning
confidence: 99%
“…When the gathering event is dissolved it can be increased to its original size. Another way to decrease the load on the users is to vary the frequency of message exchange based on the distance within the AOI [9]. As this increases the response times, it is not suitable for a MMOFPS scenario.…”
Section: Users Of Interestmentioning
confidence: 99%
“…To implement Areas of Interest on Voronoi based overlays an AOI-cast [12] mechanism, i.e. an application level multicast constrained within AOI boundaries, should be defined.…”
Section: Introductionmentioning
confidence: 99%
“…Note that although we mainly discuss about the number of total users in the system (or system scalbility), and not the scalability of users within the AOI (or AOI scalability [9]), the two are directly related in our simulations as the world size is fixed (i.e., the increase in total number of users directly relates to an increase in user density). We can judge whether a system is scalable by considering its resource consumption.…”
Section: System Scalabilitymentioning
confidence: 99%