2012
DOI: 10.24138/jcomss.v8i4.163
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Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES

Abstract: We present a scalable software architecture for distributed traffic generation capable of producing Massively Multiplayer Online Role-Playing Game (MMORPG) packet flows in a statistically accurate manner for thousands of concurrent players. The main challenge, to achieve truly massive scale traffic generation, has been achieved by introducing kernel based virtualization, pioneered by the network simulator/emulator IMUNES, into the User Behaviour Based Network Traffic Generation (UrBBan-Gen, introduced in our e… Show more

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