Proceedings of the Fifth International Conference on the Foundations of Digital Games 2010
DOI: 10.1145/1822348.1822389
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Scenario adaptivity in serious games

Abstract: Most current serious games suffer from system inflexibility, which is responsible for stereotyped training scenarios and predictable game-play. My goal is to support adaptivity in serious games by allowing virtual scenarios to dynamically adjust to what and how players should learn. Adaptivity should give players more effective gaming and learning experiences, if it is guided by their Instructors' knowledge about both players and learning goals. I expect to enable Instructors to create adaptive scenarios throu… Show more

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Cited by 4 publications
(1 citation statement)
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“…[46] presents a teaching-through-SG framework to enable instructors to create adaptive scenarios through specification of what players have to learn (pre-game scenarios), how they should learn it (in-game adaptable objects and events) and, afterwards, what went missing (post-game scenarios).…”
Section: B Tools and Methodologies For Development/adaptation Of Sgsmentioning
confidence: 99%
“…[46] presents a teaching-through-SG framework to enable instructors to create adaptive scenarios through specification of what players have to learn (pre-game scenarios), how they should learn it (in-game adaptable objects and events) and, afterwards, what went missing (post-game scenarios).…”
Section: B Tools and Methodologies For Development/adaptation Of Sgsmentioning
confidence: 99%