2010 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery 2010
DOI: 10.1109/cyberc.2010.54
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Scenario-Based Approach for Blackbox Load Testing of Online Game Servers

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Cited by 17 publications
(14 citation statements)
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“…As modern games continue growing both in size and complexity, game testing has become more challenging; consequently, even the most popular games on the market lack sufficient testing [1]- [3]. To improve efficiency and reduce cost, game testing has gradually evolved from manual and adhoc approaches to automated testing [5]- [23]. [5] proposed black box testing and scenario-based testing for online games.…”
Section: A Game Testingmentioning
confidence: 99%
“…As modern games continue growing both in size and complexity, game testing has become more challenging; consequently, even the most popular games on the market lack sufficient testing [1]- [3]. To improve efficiency and reduce cost, game testing has gradually evolved from manual and adhoc approaches to automated testing [5]- [23]. [5] proposed black box testing and scenario-based testing for online games.…”
Section: A Game Testingmentioning
confidence: 99%
“…In the case of game software testing, these attributes include cross-platform operability, aesthetics, performance in terms of time and memory, consistency and functional correctness in a multi-user environment [3]. To validate these attributes, researchers proposed various methods to generate test sequences: record/replay [4], handcrafted scenarios [5], UML and state machines [6], Petri nets [7], and RL [8] [9]. However, when game environment changes, test sequences and scenarios such as [4] [5] become obsolete and a manual tester effort is required to create a new test sequence.…”
Section: Related Researchmentioning
confidence: 99%
“…Therefore, researchers proposed various methods to decrease the test effort. These methods are regression tests based on record/replay segments [4], scenario testing [5], UML-based sequence generation [6], agents harnessing Petri nets [7] and RL agents [8] [9] to automate this process. These studies, however, lack either human expertise, an automated oracle, an intelligent tester agent, or an overall game testing experiment.…”
Section: Introductionmentioning
confidence: 99%
“…To support developers with game testing, researchers have proposed several techniques. These include approaches to test the stability of game servers (e.g., by generating high packet loads) [19,20,30], model-based testing [29] using domain modeling for representing the game and UML state machines for behavioral modeling, as well as techniques specifically designed for testing board games [22,42]. When looking at recent techniques aimed at proposing more general testing frameworks, those exploiting Reinforcement Learning (RL) are on the rise.…”
Section: Introductionmentioning
confidence: 99%