2000
DOI: 10.1111/1467-8659.00401
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Scene‐Graph‐As‐Bus: Collaboration between Heterogeneous Stand‐alone 3‐D Graphical Applications

Abstract: We describe the Scene-Graph-As-Bus technique (SGAB)

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Cited by 26 publications
(22 citation statements)
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“…Our system is built from up to five nodes synchronised using the scene-graph-as-a-bus technique [28]. Nodes communicated over a thin message passing library running on TCP.…”
Section: Case Studies 51 Prototype Systemmentioning
confidence: 99%
“…Our system is built from up to five nodes synchronised using the scene-graph-as-a-bus technique [28]. Nodes communicated over a thin message passing library running on TCP.…”
Section: Case Studies 51 Prototype Systemmentioning
confidence: 99%
“…Previously [Zeleznik et al 2000] and more recently [Berthelot et al 2011] used a scene graph as a data structure to intermediate between various 3D applications. Similarly, we rely on a scene graph as a file-format-independent representation that can easily be manipulated and stored in a DB.…”
Section: Scene Graphmentioning
confidence: 99%
“…[6] have described a Scene-Graph-As-Bus technique, in order to share software components for virtual environments. A neutral scene graph (NSG) was implemented, linked to any set of local scene graphs.…”
Section: Related Workmentioning
confidence: 99%
“…Enhancing the framework to hold the idea of a neutral scene graph (NSG), as mentioned in Section 2 and presented in [6], would allow attaching 3D XML, 3D PDF and other content. The NSG could remain based on the OpenSceneGraph toolkit.…”
Section: Enhancing the Applicationmentioning
confidence: 99%