[1993] Proceedings Twelfth IEEE Symposium on Mass Storage Systems
DOI: 10.1109/mass.1993.289755
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Scheduling real-time disk transfers for continuous media applications

Abstract: We study how continuous media data can be stored and accessed in the Swift distributed IIO architecture. We provide a scheme for scheduling real-time data transfers that satisfies the strict requirements of continuous-media applications. Our scheme allows large data objects to be stored and retrieved concurrently from multiple disks to satisfy the high data rate requirements which are typical of real-time video and audio data. To do this, data transfer requests are split into smaller requests which are then ha… Show more

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Cited by 14 publications
(5 citation statements)
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“…Many early systems work on a single-server [7,25,34], or for a specific kind of workloads, such as media recording and streaming [23,46,47] or virtual machines [10].…”
Section: Related Workmentioning
confidence: 99%
“…Many early systems work on a single-server [7,25,34], or for a specific kind of workloads, such as media recording and streaming [23,46,47] or virtual machines [10].…”
Section: Related Workmentioning
confidence: 99%
“…Besides offline algorithms, there are also a few online algorithms. Long [18] used examples to show that no deterministic online algorithm can achieve good performance if there is no restrictions on jobs. Lipton [19] proposed a randomized online algorithm that is strongly 2-competitive for the case in which intervals must be one of two possible lengths.…”
Section: Previous Workmentioning
confidence: 99%
“…Swift [2] is a distributed storage system that also stripes objects across different storage nodes. A QoS mechanism for Swift was proposed [10]. However, this mechanism differs in that it provides reservation through admission control for storage tasks that are known a priori, instead of global level sharing between classes where the loads may not be known in advance.…”
Section: Related Workmentioning
confidence: 99%