“…Games have many positive educational results (Connolly et al, 2006): increase academic achievement and interest for the course, embody abstract subjects, make learning environment enjoyable, develop a positive attitude, facilitate understanding of concepts, provide an active learning environment for learners, improve students' various abilities and skills (e.g., Barzilai & Blau, 2014;Bayat et al, 2014;Boyraz & Serin, 2016;Coşkun et al, 2012;Demircioğlu & Akdemir, 2019;Karamustafaoğlu & Kaya, 2013;Karamustafaoğlu et al, 2018;Shaffer et al, 2005;Shute et al, 2019;Wouters & van Oostendorp, 2013;Yazıcıoğlu & Çavuş-Güngören, 2019;Yenice et al, 2019;Yıldız, Şimşek & Araz, 2016;Yıldız, Şİmşek & Ağdaş, 2017). Prensky (2003) claims that educational games will have an important place in the 21st century education.…”