Participation in extracurricular activities is related to better outcomes for neurotypical youth in a number of domains, including school functioning and psychosocial development. However, parents of youth with autism spectrum disorder (ASD) report that their children often have difficulty in traditional extracurricular activities and may not enjoy or experience the same levels of success as their neurotypical peers in these activities. To address this need, we have developed a technology-based summer and after-school program that teaches youth with ASD software skills that enable them to create 3D designs. The program involves peers with ASD who have interests in technology, family members, and supportive mentoring adults. Our preliminary results indicate that by focusing on the talents, strengths, and interests of youth with ASD, rather than on remediating deficits, we made a difference in 3 domains: increased self-esteem and confidence for youth, enhanced social engagement with peers and family members, and vocational exploration and aspirations.This chapter describes an innovative out-of-school program designed to address gaps in vocational preparation for adolescents and young adults on the autism spectrum. The program represents a shift from a deficit-based, biomedical approach to autism; instead, it is built on a positive youth development framework to create a technology program that builds on the strengths and interests of youth with autism to promote vocational exploration, software skill development, and social engagement (Dawes and Larson 2011;Hansen and Larson 2007;Ramey and Rose-Krasnor 2012). The program is grounded in a community-based participatory research model (see Wright et al. 2014) and is backed by social entrepreneurs and corporate leaders in the technology industry.Approximately 50,000 young adults with ASD turn 18 years each year (Donovan and Zucker 2010). These young adults may face social isolation,