With the current surge of simulation studies in archaeology there is a growing concern for the lack of engagement and feedback between modellers and domain specialists. To facilitate this dialogue I present a compact guide to the simulation modelling process applied to a common research topic and the focus of this special issue of Human Biology-human dispersals. The process of developing a simulation is divided into nine steps grouped in three phases. ThePre-print version. Visit digitalcommons.wayne.edu/humbiol after publication for the final version.conceptual phase consists of identifying research questions (step 1) and finding the most suitable method (step 2), designing the general framework and the resolution of the simulation (step 3) and then by filling in that framework with the modelled entities and the rules of interactions (step 4). This is followed by the technical phase of coding and testing (step 5), parameterising the simulation (step 6) and running it (step 7). In the final phase the results of the simulation are analysed and re-contextualised (step 8) and the findings of the model are disseminated in publications and code repositories (step 9). Each step will be defined and characterised and then illustrated with examples of published human dispersals simulation studies. While not aiming to be a comprehensive textbookstyle guide to simulation, this overview of the process of modelling human dispersals should arm any non-modeller with enough understanding to evaluate the quality, strengths and weaknesses of any particular archaeological simulation and provide a starting point for further exploration of this common scientific tool.All archaeologists start modelling the moment they step out of the excavation trench. We interpret the individual finds (e.g., pots, skeletons, buildings etc.) within certain frameworks (e.g., pottery typologies, bone taxonomies, architectural types etc.) and analyse sets of finds to detect population level patterns (e.g., cultural similarities, age profiles of bone assemblages, urbanPre-print version. Visit digitalcommons.wayne.edu/humbiol after publication for the final version. development, etc.) with strict analytical rigour. However, the interpretations of these patterns in terms of human behaviour and causality are predominantly built using natural language, i.e. they are constructed in the form of conceptual models that hypothesise which causal mechanisms might have led from actions of individual actors (the owners of pots, users of skeletons and inhabitants of buildings) to the detected population-level patterns. These causal relationships are often described as, for example, "culture A influenced culture B," "the dispersal reached area C," or "population D outcompeted population E." Although inferences like these are made on the basis of rigorously collected and analysed data, and are commonly built upon extensive research and a good understanding of multiple strands of evidence, they nevertheless represent a thought experiment and are therefore limited ...