2023
DOI: 10.1016/j.chbr.2022.100263
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Scoping review of the neural evidence on the uncanny valley

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Cited by 12 publications
(8 citation statements)
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“…A well-known effect in human-technology interaction is the uncanny valley (Mori, 1970), named after the nonlinear nature of humans' assessment of nonhuman entities. While people's assessment becomes more positive when artifacts feature human-like qualities, this trend sharply reverses as soon as entities are almost human-like, but still can be identified as non-human (for overviews, see Vaitonytė et al, 2023;Wang et al, 2015). This effect with its primary roots in visual appearance has been transferred to the psychological level in the form of an uncanny valley of the mind (Stein & Ohler, 2017).…”
Section: Anthropomorphization or Assistance?mentioning
confidence: 99%
“…A well-known effect in human-technology interaction is the uncanny valley (Mori, 1970), named after the nonlinear nature of humans' assessment of nonhuman entities. While people's assessment becomes more positive when artifacts feature human-like qualities, this trend sharply reverses as soon as entities are almost human-like, but still can be identified as non-human (for overviews, see Vaitonytė et al, 2023;Wang et al, 2015). This effect with its primary roots in visual appearance has been transferred to the psychological level in the form of an uncanny valley of the mind (Stein & Ohler, 2017).…”
Section: Anthropomorphization or Assistance?mentioning
confidence: 99%
“…Lastly, they suggest that less realistic faces may circumvent the unsettling 'uncanny valley' effect, which refers to the discomfort people experience when encountering human-like entities that are almost, but not quite, lifelike (Mori et al, 2012). Faces that fall into the uncanny valley are less liked (Thepsoonthorn et al, 2021), evoke unique eye movement patterns (Cheetham et al, 2013;Thepsoonthorn et al, 2021), and elicit distinct neural responses in humans (Vaitonytė et al, 2022). Given that people do not perceive avatars and 3D models as "real" faces, the emotional and neural responses they elicit may not accurately represent the intended phenomenon being measured, highlighting the need for continued research and development of more suitable alternatives.…”
Section: Controlling Face Dynamicsmentioning
confidence: 99%
“…The concept of uncanny valley ( bukimi no tani in Japanese) was initially introduced by Japanese roboticist Masahiro Mori in 1970 [ 6 ]. The UV proposes that our affinity for representations become stronger as they become more human-like, reaching a peak before a sudden descent into revulsion when these representations are “almost like humans but not quite authentically human” [ 7 ]. This nonlinear relation between human-likeness or similarity to humanness (x-axis) and affinity (y-axis) is represented as the UV curve [ 8 , 9 ] ( Fig.…”
Section: Introductionmentioning
confidence: 99%
“…Many attempts have been made to verify the UV effect and to explain the UV effect through theories and hypotheses [ 7 , [10] , [11] , [12] ]. For example, the pathogen avoidance hypothesis [ 13 , 14 ] states that uncanny stimuli have imperfections that may signal transmissible diseases, hence triggering avoidance and disgust.…”
Section: Introductionmentioning
confidence: 99%