2015
DOI: 10.1111/bjet.12388
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VILLAGEVirtual Immersive Language Learning and Gaming Environment: Immersion and presence

Abstract: is a postdoctoral researcher in the Department of Curriculum and Pedagogy at the University of British Columbia. Her primary research areas are the design, blending and transfer of learning across physical, simulated and virtual environments. In particular, she is interested in designing and repurposing technologies for use in educational contexts. Her previous and ongoing research has focused on the implementation of educational technology innovations in teacher education and the integration of technological … Show more

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Cited by 83 publications
(41 citation statements)
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“…This technology can provide accessible environments that are engaging, highly immersive, and interactive. Previous literature has indicated the effectiveness of L2 learning platforms via simulated action videos (Jeong et al 2010) and online computer-based virtual environments (Berns et al 2013;Chen 2016;Ibáñez et al 2011;Lan et al 2014;Levak and Son 2017;Si 2015;Wang et al 2017). Uniquely, this study examines performance in adults learning Mandarin Chinese vocabulary through iVR versus explicit L1 to L2 word-word (WW) paired association learning.…”
Section: Introductionmentioning
confidence: 97%
“…This technology can provide accessible environments that are engaging, highly immersive, and interactive. Previous literature has indicated the effectiveness of L2 learning platforms via simulated action videos (Jeong et al 2010) and online computer-based virtual environments (Berns et al 2013;Chen 2016;Ibáñez et al 2011;Lan et al 2014;Levak and Son 2017;Si 2015;Wang et al 2017). Uniquely, this study examines performance in adults learning Mandarin Chinese vocabulary through iVR versus explicit L1 to L2 word-word (WW) paired association learning.…”
Section: Introductionmentioning
confidence: 97%
“…Wang, Petrina and Feng (2015) [11] developed an immersive English learning environment with two key learning artifacts, Chabot and time machine. These two learning artifacts mainly aimed at facilitating learning verbs.…”
Section: Technologies That Were Used For Individual Studymentioning
confidence: 99%
“…The P2 model has since formed a significant part of the bedrock and blueprint for a number of modern virtual TeLEs, such as that proposed and / or experimented in recent researches by: Román-Ibáñez, Pujol-López, Mora-Mora, Pertegal-Felices, and Jimeno-Morenilla (2018); Liu, Liu, and Ren (2018); Doumanis, Economou, Sim, and Porter (2018); Gautam, Williams, Terry, Robinson, and Newbill (2018); Thomas and Schneider (2018); Becerra, et al (2017);and Wang, Petrina, and Feng (2017), to mention a few. All these researches have extensively incorporated the P2 model in the development of state-of-the-art virtual learning environments across various jurisdictions.…”
Section: Technology-enhanced Learning Environments (Teles)mentioning
confidence: 99%