2016
DOI: 10.1016/j.sleh.2016.09.004
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Screen and nonscreen sedentary behavior and sleep in adolescents

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Cited by 44 publications
(52 citation statements)
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“…In a survey among adults (N = 6037) in five urban regions in Europe, an association was found between higher sedentary screen time (not for total or other sedentary behavior domains) and short sleep (7). "Computer use and time spent talking on the phone" among adolescents were associated with short sleep (9). In a study among young adults in Canada, sedentary behavior was not correlated with sleep duration (10).…”
Section: Introductionmentioning
confidence: 95%
“…In a survey among adults (N = 6037) in five urban regions in Europe, an association was found between higher sedentary screen time (not for total or other sedentary behavior domains) and short sleep (7). "Computer use and time spent talking on the phone" among adolescents were associated with short sleep (9). In a study among young adults in Canada, sedentary behavior was not correlated with sleep duration (10).…”
Section: Introductionmentioning
confidence: 95%
“…However, the relationship between physical activity, sedentary behavior and insomnia is complex and poorly understood. While on one hand, evidence shows that engaging in physical activity can alleviate or prevent sleep problems among adolescents (Lang et al, 2016), on the other hand, insomnia can lead to disengagement in physical activity and increased engagement in sedentary behaviors (Brunetti et al, 2016).…”
Section: Pharmacotherapy Might However Have Side-effects While a Commmentioning
confidence: 99%
“…More than 2 hr of computer or video game use every day have been associated with shorter sleep duration in adolescents (Brunetti et al, 2016). Excessive television viewing was found to have caused significantly reduced sleep efficiency in school-aged children (Dworak et al, 2007).…”
mentioning
confidence: 95%
“…For example, screen time has been identified as a predictor of reduced sleep time in children and adolescents (Cain & Gradisar, ; Hale & Guan, ; Owens, ), and this association is more consistent and stronger in South American countries, such as Brazil and Colombia (Lin et al, ). Ownership of smartphones (95.0%), computers (88.0%), and gaming consoles (84.0%) is highly prevalent in the adolescent population (Anderson & Jiang, ), and the exacerbated use of these media devices has harmful effects on sleep (Brunetti, O'Loughlin, O'Loughlin, Constantin, & Pigeon, ; Dworak, Schierl, Bruns, & Struder, ). More than 2 hr of computer or video game use every day have been associated with shorter sleep duration in adolescents (Brunetti et al, ).…”
Section: Introductionmentioning
confidence: 99%
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