2020 42nd Annual International Conference of the IEEE Engineering in Medicine &Amp; Biology Society (EMBC) 2020
DOI: 10.1109/embc44109.2020.9175595
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Screen and Virtual Reality-Based Testing of Contrast Sensitivity

Abstract: Contrast sensitivity is a key visual ability for everyday tasks, as well as a potential indicator of important optical and neurological diseases. Current clinical standards, based on visual discrimination performance on printed charts, present problems that could be bypassed using electronic devices. This work describes the development of new tests for contrast sensitivity, based on the detection of a moving target on a computer screen and in virtual reality headset. It presents preliminary evaluation of these… Show more

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Cited by 3 publications
(2 citation statements)
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“…The in-office Pelli-Robson test was conducted at a controlled distance of 3 m, as originally recommended by Pelli et al 19 For participants in the diseased cohort, the test was conducted at 1 m simply for the participants' convenience, given the interchangeability of Pelli-Robson results at either distance 20 and in an attempt to avoid confounds due to poor acuity associated with certain diseases. Participants were asked to block the eye not being examined with the palm of their hand.…”
Section: Virtual Reality Test Design and Resultsmentioning
confidence: 99%
“…The in-office Pelli-Robson test was conducted at a controlled distance of 3 m, as originally recommended by Pelli et al 19 For participants in the diseased cohort, the test was conducted at 1 m simply for the participants' convenience, given the interchangeability of Pelli-Robson results at either distance 20 and in an attempt to avoid confounds due to poor acuity associated with certain diseases. Participants were asked to block the eye not being examined with the palm of their hand.…”
Section: Virtual Reality Test Design and Resultsmentioning
confidence: 99%
“…We know that the contrast sensitivity of observers using an HMD is poorer than in a real environment (Sproule et al, 2019). Due to a limited range of displayed luminance (Ledda et al, 2004), chromatic aberrations, and insufficient resolution, it has been concluded that VR technology is not able to reproduce standard contrast sensitivity testing (Vivas-Mateos et al, 2020). Still, we can reasonably expect the contrast range offered in current HMDs to be sufficient to let its user feel present in a virtual environment.…”
Section: Light and Contrast Sensitivitymentioning
confidence: 99%