2012
DOI: 10.4304/jltr.3.3.353-368
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Screen Interface Design for Mobile-assisted Language Learning in EFL Context: A Case Study in Japan

Abstract: Abstract-MobileTechnology is constantly evolving and offering new capabilities for supporting higher data transmission, storage, and multimedia formats that can be beneficial for Language Acquisition. Mobile Assisted Language Learning (MALL) publications have been reviewed for two main perspectives: The Content -based approach and the Design-issues approach. This study focuses on understanding these approaches and identifying their main challenges specific to MALL activities. Mobile-based e-learning applicatio… Show more

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Cited by 9 publications
(8 citation statements)
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“…The results supported the importance of a user-friendly interface design, as well as an effective use of games, listening and reading activities in language learning. [11] This finding continues to support the importance of instructional design for mobile devices.…”
Section: Mobile Assisted Language Learning (Mall)/eslsupporting
confidence: 50%
“…The results supported the importance of a user-friendly interface design, as well as an effective use of games, listening and reading activities in language learning. [11] This finding continues to support the importance of instructional design for mobile devices.…”
Section: Mobile Assisted Language Learning (Mall)/eslsupporting
confidence: 50%
“…In this regard, multimedia technology can function as a facilitator in the process of language learning (Taki & Khazaei, 2011). When integrating this multimedia, education apps should be straightforward and easy to use (Cortez & Roy, 2012), as well as enjoyable. With the aforementioned difficulties some students have with inputting a large amount of text into a mobile device, multiple choice questions may be the most appropriate format to use (Gimenez et al, 2009) when designing education software.…”
Section: Introductionmentioning
confidence: 99%
“…Mobile DPs are templates for the management of applications' UIs (Rohse & Anderson, 2006). They guide the development of applications, but designers are not obliged to follow them (Cortez & Roy, 2012). Furthermore, design affects the way in which users access information by integrating the information into the course of seeking and processing learning material in ways that extend beyond psychological evaluation to more basic cognitive processes (Newell, Gregor, Morgan, Pullin, & Macaulay, 2011).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The design of patterns and their distribution across the screen affect control of the learning activity. Cortez and Roy (2012) acknowledged this assumption, finding that organization of elements in learning activities is strongly associated with the learner's level of control, which has also been associated with hand dominance in task performance (Hopkins et al, 2011). Tomberg, Laanpere, Ley, and Normak (2013) identified hand dominance as a mechanism through which learners should be able to easily access materials.…”
Section: Literature Reviewmentioning
confidence: 99%
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