2009
DOI: 10.1145/1609967.1609970
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Screen-space perceptual rendering of human skin

Abstract: We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and … Show more

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Cited by 67 publications
(64 citation statements)
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References 17 publications
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“…Each diffusion profile is then transformed from spectral XYZ tri-stimulus values to sRGB color space for rendering. These profiles are given in tabulated form, and in the form of a sum of six Gaussians (following D'Eon et al [dL07]), making them ready to use even in real-time rendering applications [dLE07,JSG09].…”
Section: Using Our Modelmentioning
confidence: 99%
“…Each diffusion profile is then transformed from spectral XYZ tri-stimulus values to sRGB color space for rendering. These profiles are given in tabulated form, and in the form of a sum of six Gaussians (following D'Eon et al [dL07]), making them ready to use even in real-time rendering applications [dLE07,JSG09].…”
Section: Using Our Modelmentioning
confidence: 99%
“…Jimenez et al . extended the texture‐space technique to screen‐space by applying screen‐space information to blur the result in multiple times . Krishnaswamy and Baranoski proposed a biophysically based spectral model for skin parameter acquisition .…”
Section: Related Workmentioning
confidence: 99%
“…In this paper, we aim to simulate the realistic rendering effect of human skin with cosmetics applied. A screen‐space skin rendering technique and a physically based Kubelka–Munk model are employed to rendering cosmetic effects. Some cosmetic effects such as pearl and glitter effects are not handled in the proposed method because their optical properties are difficult to be measured.…”
Section: Introductionmentioning
confidence: 99%
“…Recent examples include models for the psychophysics of photorealistic materials [Vangorp et al 2007;Rushmeier 2008;Jimenez et al 2009], natural illumination [Fleming et al 2003;Cadík 2004;Křivánek et al 2010;Lopez-Moreno et al 2010], occlusions [Kozlowski and Kautz 2007;Yu et al 2009], the ability to differentiate close variations of the stimuli [Ramasubramanian et al 1999;McNamara 2006], and has also described the influence of object variety [McDonnell et al 2008;Ramanarayanan et al 2008]. However, none of these focuses on the specifics of motion blurred images nor time varying images.…”
Section: Previous Workmentioning
confidence: 99%