2015 IEEE Games Entertainment Media Conference (GEM) 2015
DOI: 10.1109/gem.2015.7377248
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Screen space point sampled shadows

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(1 citation statement)
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“…Percentage Closer Soft Shadows applies a percentage closer filter to shadow maps to improve the quality [65], however, the PCSS algorithm does not correctly handle self-shadowing [101], or shadows from fine filaments such as hair [111]. Screen space shadows [52] processed a shadow map, then raymarched a line from each point on an object's surface where a shadow could be cast, to the light source. The area was rejected if the ray was occluded.…”
Section: Rendering Vector Data Onto Terrainmentioning
confidence: 99%
“…Percentage Closer Soft Shadows applies a percentage closer filter to shadow maps to improve the quality [65], however, the PCSS algorithm does not correctly handle self-shadowing [101], or shadows from fine filaments such as hair [111]. Screen space shadows [52] processed a shadow map, then raymarched a line from each point on an object's surface where a shadow could be cast, to the light source. The area was rejected if the ray was occluded.…”
Section: Rendering Vector Data Onto Terrainmentioning
confidence: 99%