“…b) Interfaces and workflows: Many different interfaces and workflows have recently been explored for a wide range of applications, including authoring of 3D models [20], freeform design of objects [21], drawing lines to depict shapes [22], facial animation [23], sketching 3D surfaces [24], lighting design [25], [26], material editing [27], [28], icon selection [29], style similarity [30], [31], or simulation of cloth [32], to name a few. Closer to our approach, Santoni et al [33] presented a statistical analysis of 3D digital sculpting. The authors analyzed users' behavior as they freely sculpted organic models to discover patterns in the data and trends in the workflows.…”