Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3174151
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Cited by 143 publications
(28 citation statements)
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References 38 publications
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“…For example, participants self-reported greater presence in VR environments designed for exposure therapy when administered relevant olfactory stimuli; in another case, the scent of basil enhanced presence for participants immersed in a 360 video showing street vendors in a public square (Munyan et al, 2016;Narciso et al, 2020). Evidence from a virtual environment exploring the four seasons suggested that the addition of an olfactory component increased user presence (Ranasinghe et al, 2018). In other work, an unpleasant odor paired with a VRbased kitchen scene increased presence while a pleasant scent did not (Baus and Bouchard, 2017); a follow-up study with slightly different visual VR stimuli found that both pleasant and unpleasant odors increased the sense of reality but that neither had any significant effect on presence (Baus et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…For example, participants self-reported greater presence in VR environments designed for exposure therapy when administered relevant olfactory stimuli; in another case, the scent of basil enhanced presence for participants immersed in a 360 video showing street vendors in a public square (Munyan et al, 2016;Narciso et al, 2020). Evidence from a virtual environment exploring the four seasons suggested that the addition of an olfactory component increased user presence (Ranasinghe et al, 2018). In other work, an unpleasant odor paired with a VRbased kitchen scene increased presence while a pleasant scent did not (Baus and Bouchard, 2017); a follow-up study with slightly different visual VR stimuli found that both pleasant and unpleasant odors increased the sense of reality but that neither had any significant effect on presence (Baus et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Gallace et al (2012) observed that increasing the number of senses stimulated in a VR stimulator enhanced a user's sense of presence, their enjoyment, and memory of the experience. As a matter of fact, some studies have already included olfactory stimuli in virtual environments (e.g., Baus & Bouchard, 2017;Micaroni et al, 2019;Ranasinghe et al, 2018). Their effects have been studied for such specific uses as military training (Vlahos, 2006), firefighter training, and medical diagnosis (Spencer, 2006) or posttraumatic stress disorder treatment (Aiken & Berry, 2015).…”
mentioning
confidence: 99%
“…Varied feedback in VR Researchers have investigated a variety of feedback types, including haptic feedback, that aimed at attaining deeper immersion and presence in VR. Different works utilized fans to generate airflow, such as a fixed fan on a head-mounted display (Ranasinghe et al 2018), multiple fans around user's head (Rietzler et al 2017) or wrist (Shim et al 2018). Strasnick et al (2017) presented a prototype that includes six small wristmounted brushes, where attributes like rotational speed, duration and direction can be utilized to convey different kinds of information.…”
Section: Related Workmentioning
confidence: 99%
“…The mounted fan is able to generate an airflow in different body regions, which is essential for increasing immersion (Ranasinghe et al 2017(Ranasinghe et al , 2018Rietzler et al 2017). Unlike previous systems which focused on the face, HapticSnakes can deliver such feedback to other locations.…”
Section: Airflowmentioning
confidence: 99%
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