The Encyclopedia of Applied Linguistics 2012
DOI: 10.1002/9781405198431.wbeal1318
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Second Language Acquisition via Second Life

Abstract: Virtual environments such as Second Life offer learners of foreign languages the possibility of extensive language use which has previously only been possible by visits to a foreign country. These sites are widely patronized by non-native speakers but the language gains which occur, if any, are unknown. This entry therefore pays particular attention to a recent project whose objective is to test the language gains which emerge from dedicated language learning environments in Second Life. These suggest that, if… Show more

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Cited by 4 publications
(2 citation statements)
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“…He believes that because the game can provide a lot of opportunities for exposure to authentic language and interaction, it can be advantageous for language learning. According to Milton (2010), to be a part of the virtual society, a gamer needs to interact with others, for example, a bank teller in a virtual bank. Therefore, unlike traditional classrooms, providing authenticity can become easier and more feasible in digital games, which may result in a higher rate of vocabulary acquisition.…”
Section: Theory and Practice In Language Studiesmentioning
confidence: 99%
“…He believes that because the game can provide a lot of opportunities for exposure to authentic language and interaction, it can be advantageous for language learning. According to Milton (2010), to be a part of the virtual society, a gamer needs to interact with others, for example, a bank teller in a virtual bank. Therefore, unlike traditional classrooms, providing authenticity can become easier and more feasible in digital games, which may result in a higher rate of vocabulary acquisition.…”
Section: Theory and Practice In Language Studiesmentioning
confidence: 99%
“…Multimodality as a key characteristic of CMC implies that an integration of multiple modes such as text, audio, and video embedded in specific CMC tools are individually or collectively utilised in language learning practice. The opportunities with more authentic target language exposure afforded by virtual environments and telecollaboration have been discussed among scholars and practitioners (Godwin-Jones, 2019; Lewis & O'Dowd, 2016;Milton, 2012;O'Rourke, 2007;Sadler, 2017;Schenker, 2012;Shih & Yang, 2008;Sykes et al, 2008). Therefore, these are identified as another two types of CMC having become prevalent after 2000.…”
Section: Introductionmentioning
confidence: 99%