Abstract:We consider the classic motion planning problem defined over a roadmap in which a vehicle seeks to find an optimal path to a given destination from a given starting location in presence of an attacker who can launch attacks on the vehicle over any edge of the roadmap. The vehicle (defender) has the capability to switch on/off a countermeasure that can detect and permanently disable the attack if it occurs concurrently. We model this problem using the framework of a zero-sum dynamic game with a stopping state b… Show more
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