2020
DOI: 10.1016/j.invent.2020.100334
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Seeking neutral: A VR-based person-identity-matching task for attentional bias modification – A randomised controlled experiment

Abstract: Background Attentional bias modification (ABM) aims to reduce anxiety by attenuating bias towards threatening information. The current study incorporated virtual reality (VR) technology and 3-dimensional stimuli with a person-identity-matching (PIM) task to evaluate the effects of a VR-based ABM training on attentional bias and anxiety symptoms. Methods One hundred participants with elevated social anxiety were randomised to four training groups. Attentional bias was as… Show more

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Cited by 6 publications
(14 citation statements)
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References 67 publications
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“…[1], [9], [36], [60], [111], [128], [146], [151], [159] Standard test and game data 20<n<=60 [24], [39], [181] n>60 [76], [136], [201] Standard test and physiological data 20<n<=60 [43], [88], [158], [177], [204] Clinical practice Articles Healthcare Structure [16], [21], [22], [24], [61], [69], [74], [75], [80], [83], [84], [103], [118], [121], [135], [146]- [148], [151], [152], [159], [173], [206], [213] Research Center [15], [25], [47], [64], [65], [70], [79],…”
Section: Discussionmentioning
confidence: 99%
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“…[1], [9], [36], [60], [111], [128], [146], [151], [159] Standard test and game data 20<n<=60 [24], [39], [181] n>60 [76], [136], [201] Standard test and physiological data 20<n<=60 [43], [88], [158], [177], [204] Clinical practice Articles Healthcare Structure [16], [21], [22], [24], [61], [69], [74], [75], [80], [83], [84], [103], [118], [121], [135], [146]- [148], [151], [152], [159], [173], [206], [213] Research Center [15], [25], [47], [64], [65], [70], [79],…”
Section: Discussionmentioning
confidence: 99%
“…Body tracking [173] VR Immersive HMD Controller/joystick/gamepad [14], [17], [20], [27], [35], [42], [177], [179], [180], [183], [185]- [189], [193]- [195], [201], [205], [207], [209], [210], [215] Mouse/keyboard [174], [175], [178], [184], [212] Hand gesture [29], [46], [176], [191], [211] Body tracking [181], [182], [196], [197], [204] Voice [47], [216] Custom device [199] EEG [214] Eye Tracking [213] Cycle-ergometer and controller [203], [208]…”
Section: Multiple Screens Joystick/voice [172] Projectormentioning
confidence: 99%
“…Given Ma et al (2020) failed to find the difference between 2D and 3D face images, the positive results revealed in immersive VR-ABM should be further examined in future. Notably, the 3D stimuli used in the current study were dynamic facial expressions that were made from college student models (see Stimuli for details).…”
Section: The Role Of Presence In Vr-abmmentioning
confidence: 99%
“…To our knowledge, only a few studies have tested a VR-based ABM training on persons with social anxiety (Ma et al, 2019(Ma et al, , 2020Machulska et al, 2021;Urech et al, 2015). In one study, Urech et al (2015)…”
Section: Literature Of Vr-based Abm Trainingmentioning
confidence: 99%
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