2015 ASEE Annual Conference and Exposition Proceedings
DOI: 10.18260/p.24697
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SeeMore: An Interactive Kinetic Sculpture Designed to Teach Parallel Computational Thinking

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Cited by 3 publications
(4 citation statements)
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References 11 publications
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“…A 02 Teaching parallel programming and software engineering concepts to high school students [24] A 03 Thinking parallel: The process of learning concurrency [4] A 04 Introducing middle school girls to fault tolerant computing [27] A 05 Learning concurrency: evolution of students' understanding of synchronization [18] A 06 Is teaching parallel algorithmic thinking to high school students possible? One teacher's experience [29] A 07 Parallel computing: at the interface of high school and industry [7] A 08 Exposing High School Students to Concurrent Programming Principles Using Video Game Scripting Engines [28] A 09 EcoSim: a language and experience teaching parallel programming in elementary school [15] A 10 Game design for bioinformatics and cyberinfrastructure learning: a parallel computing case study [22] A 11 Minimum time, maximum effect: Introducing parallel computing in cs0 and stem outreach activities using scratch [13] A 12 Seemore: An interactive kinetic sculpture designed to teach parallel computational thinking [8] A 13 Introducing parallel and distributed computing to K12 [5] 4…”
Section: Resultsmentioning
confidence: 99%
“…A 02 Teaching parallel programming and software engineering concepts to high school students [24] A 03 Thinking parallel: The process of learning concurrency [4] A 04 Introducing middle school girls to fault tolerant computing [27] A 05 Learning concurrency: evolution of students' understanding of synchronization [18] A 06 Is teaching parallel algorithmic thinking to high school students possible? One teacher's experience [29] A 07 Parallel computing: at the interface of high school and industry [7] A 08 Exposing High School Students to Concurrent Programming Principles Using Video Game Scripting Engines [28] A 09 EcoSim: a language and experience teaching parallel programming in elementary school [15] A 10 Game design for bioinformatics and cyberinfrastructure learning: a parallel computing case study [22] A 11 Minimum time, maximum effect: Introducing parallel computing in cs0 and stem outreach activities using scratch [13] A 12 Seemore: An interactive kinetic sculpture designed to teach parallel computational thinking [8] A 13 Introducing parallel and distributed computing to K12 [5] 4…”
Section: Resultsmentioning
confidence: 99%
“…The result was a 30-node, more portable version of the full SeeMore cluster. Lil' SeeMore has made several exhibit appearances and was the subject of a previous study [4] of a select group of 8th graders. were selected for functionality, form factor and color (i.e.…”
Section: Prototype II -Lil' Seemorementioning
confidence: 99%
“…For the MapReduce demonstration, we wanted an interface that resonated with the New York audience and was obviously connected to what was happening on the kinetic sculpture during the parallel computation.For this exhibit of SeeMore, we identified a geospatial database maintained by the New York City Open Data project4 . This database contains geospatial coordinates for points of interest in the 5 boroughs of New York City.…”
mentioning
confidence: 99%
“…I have conducted a pilot study (in a CT general education class) in Fall 2014. At that same time I was also part of a separate study that investigated how a physical sculpture consisting of multiple Raspberry Pi computers can teach parallel computing concepts to non-CS students [1]. Recently, In Spring 2015, I have collected data of novice learners collaboratively learning computational concepts in a classroom setting.…”
Section: Program Contextmentioning
confidence: 99%