2015
DOI: 10.1002/cav.1687
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Segmentation‐based skinning

Abstract: Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a character. Linear blend skinning (LBS) is up to date the most efficient and simple deformation method; however, painting influence skinning weights is not intuitive, and it suffers the candy-wrapper artifact. In this paper, we propose an approach based on mesh segmentation for skinning and skeleton-driven computer animation. We propose a novel and fast method, based in watershed segmentation to deal with characters i… Show more

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Cited by 1 publication
(1 citation statement)
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“…The contributions mentioned in the "Generation of an animation Rig" field has been published in [36] and [37]. Contributions made to the "Skinning" field has been sumbmited and accepted for publication in [38].…”
mentioning
confidence: 99%
“…The contributions mentioned in the "Generation of an animation Rig" field has been published in [36] and [37]. Contributions made to the "Skinning" field has been sumbmited and accepted for publication in [38].…”
mentioning
confidence: 99%