2022
DOI: 10.31219/osf.io/ubgr3
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Segmenting candidate-interaction regions: Preprocessing 3D point clouds for interactive tabletop implementations

Abstract: Easy access to depth sensors has promoted exploring how point clouds can be leveraged to augment tabletops in the everyday context. However, point-cloud operations are computationally expensive and challenging to perform in real-time, particularly absent dedicated GPU-compute potential. In this paper, we propose mitigating the high computational costs by segmenting candidate-interaction regions near real-time. Focusing on CPU-based architectures, we put forward a modular pipeline that minimizes point-cloud vol… Show more

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