Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3174221
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Selection-based Text Entry in Virtual Reality

Abstract: Figure 1. This figure illustrates our implemented selection-based text entry candidates for VR. From left to right: Head Pointing (HP, red), Controller Pointing (CP, yellow), Controller Tapping (CT, blue), Freehand (FH, green), Discrete (DC, orange) and Continuous Cursor (CC, light blue).

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Cited by 134 publications
(112 citation statements)
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“…While the above techniques may potentially be useful for AR/VR, most have not been explicitly studied for it. Existing work on typing in VR includes bimanual typing using physical keyboards [39,43,70], augmented VR views [49] or handheld devices and controllers [22,63]. Spiecher et al [64] provide a good overview of VR text-entry methods.…”
Section: Typing In Vr/armentioning
confidence: 99%
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“…While the above techniques may potentially be useful for AR/VR, most have not been explicitly studied for it. Existing work on typing in VR includes bimanual typing using physical keyboards [39,43,70], augmented VR views [49] or handheld devices and controllers [22,63]. Spiecher et al [64] provide a good overview of VR text-entry methods.…”
Section: Typing In Vr/armentioning
confidence: 99%
“…Existing work on typing in VR includes bimanual typing using physical keyboards [39,43,70], augmented VR views [49] or handheld devices and controllers [22,63]. Spiecher et al [64] provide a good overview of VR text-entry methods. They further compare six letter-entry techniques including bimanual controller raytracing (BCR), controller tapping, freehand raytracing, a directional pad, and headpointing (raytracing from the head).…”
Section: Typing In Vr/armentioning
confidence: 99%
See 1 more Smart Citation
“…Gaze eliminates the need for specialized devices, but is perceived to be "complex, strenuous and slow" [2], and both speech and gaze suffer from issues of social acceptability, especially when compared with on-device interaction [35]. While it is possible to type on a virtually displayed keyboard [38], this requires tracking of finger position and, without a physical surface, it is challenging for users to localize keys-potentially reducing the speed and accuracy of such a technique. Thus, a large amount of research has been dedicated to optimizing text input when using a virtual display-resulting in increased performance via novel interaction techniques [1,12,38,45,46].…”
Section: Introductionmentioning
confidence: 99%
“…Pointing during HCI often happens via controllers, such as joysticks or different wearable or handheld devices [Billinghurst and Starner 1999;Howard and Howard [n. d.]]. For instance, authors in [Speicher et al 2018] used HTC Vive controllers to select keys on a virtual keyboard. In [Yuan et al 2019], a human-assisted quadcopter navigation system where the user guides the robot through eye-tracker glasses was proposed.…”
Section: Introductionmentioning
confidence: 99%