“…In turn, people's motivation for playing games shapes their player experience and in-game behavior (e.g., Yee et al, 2012;Canossa et al, 2013;Schaekermann et al, 2017;Melhart et al, 2019), as well as their well-being (Przybylski et al, 2009;Vella et al, 2013;Perry et al, 2018). However, while concepts from motivational psychology, particularly Self-Determination Theory (SDT, Deci and Ryan, 2000), commonly inform research on player experience (Tyack and Mekler, 2020) and game analytics (e.g., Canossa et al, 2013;Melhart et al, 2019), the notion of motivational regulation (Deci and Ryan, 2000)has received limited attention in the context of games (Tyack and Mekler, 2020). This is an unfortunate gap in our understanding of the player-computer interaction, as motivational regulations have been found to determine to what extent people experience positive emotions and need satisfaction, as well as how persistently they engage in a behavior (Neys et al, 2014).…”