2020
DOI: 10.1080/01490400.2020.1773999
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Self-Isolated but Not Alone: Community Management Work in the Time of a Pandemic

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Cited by 11 publications
(13 citation statements)
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“…Contact restrictions force people to try new ways to stay in touch with their family and friends and spend their leisure time together. For example, Perks (2020) found that the number of people playing online games has increased since COVID-19. In general, media is particularly useful for reinventing leisure activities ( Meisner, 2020 ).…”
Section: Introductionmentioning
confidence: 99%
“…Contact restrictions force people to try new ways to stay in touch with their family and friends and spend their leisure time together. For example, Perks (2020) found that the number of people playing online games has increased since COVID-19. In general, media is particularly useful for reinventing leisure activities ( Meisner, 2020 ).…”
Section: Introductionmentioning
confidence: 99%
“…By contrast, researchers and players have suggested the pandemic could exacerbate problematic play patterns ( King, Delfabbro, Billieux, & Potenza, 2020 ; Sun et al, 2020 ) or online toxicity ( Emmerich, Krekhov, & Krüger, 2020 ; Orlando, 2020 ; Perks, 2020 ). In an ongoing survey study, Emmerich et al (2020) evaluated player perceptions of toxicity in eight popular games.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The authors attributed these perceived changes to players’ high levels of pandemic-related stress, which potentially increased the likelihood of toxic behavior as well as others’ sensitivity to negativity. Perks (2020) argued that, with many new users joining gaming, Twitch, or esports spaces, “the emotional demand of managing pro-social behavior online is draining for community managers, especially when many are socializing online for potentially the first time” ( Perks, 2020 , p. 178). Mechanics for managing online experiences were not always prepared for the influx of new community participants.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Consequently, many newcomers joined the platform, confronting its established users with new challenges. While Perks [31] has addressed the challenges of community managers within online communities such as YouTube and Twitch in times of the pandemic, little is known about the behavioral reactions of established streamers to the pandemic and the pandemic-related social alterations within their communities. Wollborn et al [32] showed that established streamers on Twitch experienced an increase in viewership during the initial stages of the pandemic, which indicates that their communities are growing; however, with increasing viewer numbers, meaningful personal connections and social interactions are rather difficult to establish and/or maintain, as empirical evidence suggests that audience size can affect the form and quality of interactions [30,20].…”
Section: Related Work and Aimmentioning
confidence: 99%