Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments 2015
DOI: 10.1145/2769493.2769517
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Self-managed patient-game interaction using the barrett WAM arm for motion analysis

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Cited by 10 publications
(6 citation statements)
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“…Besides interest in developing robotic devices identified in the hardware development category, some research teams have also focused on robotic devices that are already available on the market. Several studies used haptic devices such as Phantom Omni [ 22 , 120 - 122 ], Novint Falcon [ 77 , 122 , 123 ], Haptic Master [ 59 , 124 - 127 ], and Geomagic Touch [ 128 ], whereas others used robotic gloves such as CyberGrasp [ 124 , 126 , 129 ] and 5DT Data Glove [ 130 , 131 ] or robotic arms such as Barrett Wam [ 132 ] and Armeo Spring [ 20 , 108 , 133 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Besides interest in developing robotic devices identified in the hardware development category, some research teams have also focused on robotic devices that are already available on the market. Several studies used haptic devices such as Phantom Omni [ 22 , 120 - 122 ], Novint Falcon [ 77 , 122 , 123 ], Haptic Master [ 59 , 124 - 127 ], and Geomagic Touch [ 128 ], whereas others used robotic gloves such as CyberGrasp [ 124 , 126 , 129 ] and 5DT Data Glove [ 130 , 131 ] or robotic arms such as Barrett Wam [ 132 ] and Armeo Spring [ 20 , 108 , 133 ].…”
Section: Resultsmentioning
confidence: 99%
“…By contrast, one study [ 98 ] reported that game achievements (the score regarding the number of coins collected) are not always an objective indicator of a patient’s therapy progress. In addition, the task completion extracted features for a group of studies is the result of a patient’s performance compared with a gold-standard method, which is usually an ideal movement trajectory (perhaps executed from a healthy subject) that the patient should follow, or an arithmetic measurement calculated after quantification of a specific hand movement [ 128 , 132 , 164 , 174 ]. Deviations from the gold standard are calculated and constitute the extracted features.…”
Section: Resultsmentioning
confidence: 99%
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“…A considerable amount of research has been conducted in the fields of computer vision, human-computer and humanrobot interaction to track the human body. Whereas for entertainment or rehabilitation applications [1] [6] [7], each of the above fields utilizes different technologies and diverse methodologies to track the state of human body [16]. In our work, we combined a variety of these techniques to track and calculate the motion parameters and torques that affect the shoulder and elbow of an individual who performs rehabilitation exercises.…”
Section: Related Workmentioning
confidence: 99%
“…The 3D trajectory will help challenge the user and integrate a more direct physical rehabilitative process to the game. As the user follows the predetermined and changing trajectories, the system estimates their hand-eye coordination, hand's smoothness and trajectory deviation [19] [27]. In the final level (L4), we return the user to the first scene of painting the fence.…”
Section: Game Setupmentioning
confidence: 99%