2017
DOI: 10.4108/eai.18-7-2017.152895
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Self-rehabilitation of acquired brain injury patients including neglect and attention deficit disorder with a tablet game in a clinical setting

Abstract: We designed and evaluated a whack-a-mole (WAM) style game (see Figure 1) in a clinical randomized controlled trial (RCT) with reminder-assisted but self-initiated use over the period of a month with 43 participants from a post-lesion pool. While game play did not moderate rehabilitative progress indices of standard neuropsychological control tests, it did significantly improve in-game performance when compared to the control group. Its performance indicators and interaction data were highly accurate in predict… Show more

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Cited by 2 publications
(1 citation statement)
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“…Self-care technologies aim to empower patient self-management and reduce the burden for therapists and caretakers by having patients self-track health related data [20]. Rehabilitation games, for example, provide immersive training activities to patients and measures the patient's performance which can be visualized and provided as session summary feedback after training [22]. Visualizations of the collected data supports reflection [9,10] and relating data to past events [1].…”
Section: Introductionmentioning
confidence: 99%
“…Self-care technologies aim to empower patient self-management and reduce the burden for therapists and caretakers by having patients self-track health related data [20]. Rehabilitation games, for example, provide immersive training activities to patients and measures the patient's performance which can be visualized and provided as session summary feedback after training [22]. Visualizations of the collected data supports reflection [9,10] and relating data to past events [1].…”
Section: Introductionmentioning
confidence: 99%