2021 IEEE International Conference on Multimedia &Amp; Expo Workshops (ICMEW) 2021
DOI: 10.1109/icmew53276.2021.9456000
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Self-Supervised Learning for Human Pose Estimation in Sports

Abstract: Human pose estimation (HPE) is a commonly used technique to determine derived parameters that are important to improve the performance of athletes in many sports disciplines. This paper proposes two methods to fine-tune a HPE system trained on general poses to a sports discipline specific HPE model using only a few labeled images. We show that 50 labeled 2D poses and additionally unlabeled videos are sufficient to achieve a Percentage of Correct Kexpoints (PCK) of 88.6% at a threshold of 0.1 in the disciplines… Show more

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Cited by 17 publications
(6 citation statements)
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“…As most datasets annotate key points after the K th frames, leaving some frames without annotation, several studies [8,112,113] have relied on unsupervised approaches to estimate key points along video frames. Zhang et al [112] introduced the Key Frame Proposal Network (K-FPN), which recovers the entire pose sequence unsupervised by selecting spatial and temporal information from a set of keyframes.…”
Section: Single Pose Estimation Video-basedmentioning
confidence: 99%
See 1 more Smart Citation
“…As most datasets annotate key points after the K th frames, leaving some frames without annotation, several studies [8,112,113] have relied on unsupervised approaches to estimate key points along video frames. Zhang et al [112] introduced the Key Frame Proposal Network (K-FPN), which recovers the entire pose sequence unsupervised by selecting spatial and temporal information from a set of keyframes.…”
Section: Single Pose Estimation Video-basedmentioning
confidence: 99%
“…For example, in Hajj and Umrah, human poses are estimated to detect abnormal behavior when people throw pebbles or perform Tawaf [3]. Other applications of HPE include interacting with virtual worlds [4], animating game characters [5,6], tracking patient movements [7], and analyzing sports performance [8].…”
Section: Introductionmentioning
confidence: 99%
“…A lot of methods address human motion analysis in sports videos, differently. Based on self-supervised learning, the suggested method in [52] employs pseudo labels as a selfsupervised training strategy, together with a pseudo label filtering method, in the disciplines of triple and long jump.…”
Section: E Sports Posementioning
confidence: 99%
“…Other emerging techniques, such as semi‐supervised, self‐supervised learning, contrastive learning (Koshkina et al, 2021), and so on, are gaining immense popularity among researchers. In recent studies, Ludwig et al (2021) adopted self‐supervised learning to learn the feature representation from the unlabeled images and used it to estimate the 2D human pose for long and triple jump sports. They utilized two methods of self‐supervised a mean teacher approach and generating pseudo labels from the unlabeled images.…”
Section: Challenges and Emerging Technologiesmentioning
confidence: 99%