2013 IEEE International Conference on Control System, Computing and Engineering 2013
DOI: 10.1109/iccsce.2013.6720014
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Self-synthesized controllers for tower defense game using genetic programming

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Cited by 3 publications
(1 citation statement)
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“…Based on the definition by [4] and [5], the tower defense genre is characterized by (1) the player build defensive towers to obstruct the enemies (or creeps) from reaching the player's base, (2) the enemies come in waves with increased difficulties, (3) by defeating the enemies, the player will get resources corresponding to the difficulty of the enemy, that can be used to upgrade their towers, and (4) the tower can be bought, placed in the map, upgraded, and fire automatically on the enemy forces. As these only serve as a general characteristic, more gameplay and mechanic variation exist on the market.…”
Section: Introductionmentioning
confidence: 99%
“…Based on the definition by [4] and [5], the tower defense genre is characterized by (1) the player build defensive towers to obstruct the enemies (or creeps) from reaching the player's base, (2) the enemies come in waves with increased difficulties, (3) by defeating the enemies, the player will get resources corresponding to the difficulty of the enemy, that can be used to upgrade their towers, and (4) the tower can be bought, placed in the map, upgraded, and fire automatically on the enemy forces. As these only serve as a general characteristic, more gameplay and mechanic variation exist on the market.…”
Section: Introductionmentioning
confidence: 99%