2014
DOI: 10.7717/peerj.337
|View full text |Cite
|
Sign up to set email alerts
|

Sense of presence and anxiety during virtual social interactions between a human and virtual humans

Abstract: Virtual reality exposure therapy (VRET) has been shown to be effective in treatment of anxiety disorders. Yet, there is lack of research on the extent to which interaction between the individual and virtual humans can be successfully implanted to increase levels of anxiety for therapeutic purposes. This proof-of-concept pilot study aimed at examining levels of the sense of presence and anxiety during exposure to virtual environments involving social interaction with virtual humans and using different virtual r… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

2
22
0
3

Year Published

2015
2015
2023
2023

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 37 publications
(27 citation statements)
references
References 22 publications
2
22
0
3
Order By: Relevance
“…Morina, Brinkman, Hartanto, and Emmelkamp (2014) examined levels of anxiety and sense of presence during exposure to two types of virtual environments: a head-mounted display (HMD) with motion tracker and stereoscopic view, and a one-screen projection-based VR display. Their results suggest that both VR displays were equally effective in evoking moderate levels of anxiety, although the HDM display appeared to produce a stronger sense of presence.…”
Section: Introductionmentioning
confidence: 99%
“…Morina, Brinkman, Hartanto, and Emmelkamp (2014) examined levels of anxiety and sense of presence during exposure to two types of virtual environments: a head-mounted display (HMD) with motion tracker and stereoscopic view, and a one-screen projection-based VR display. Their results suggest that both VR displays were equally effective in evoking moderate levels of anxiety, although the HDM display appeared to produce a stronger sense of presence.…”
Section: Introductionmentioning
confidence: 99%
“…Based on investigations into the use of VR technology applied to the context of clinical interventions (Barbosa, 2013;Kampmann et al 2016;Morina et al, 2014;Wallach et al, 2011;Wiederhold et al, 2002), our study had the following objectives: (a) to assess the effects of a behavior-analytic intervention program using VR to treat individuals with social anxiety disorder; (b) to assess a VR simulator designed for so-cial anxiety disorder regarding its ability to generate sense of presence and anxiety responses through biofeedback measurement of galvanic skin response and also through Subjective Units of Distress Scale -SUDS (Wolpe, 1973(Wolpe, /1978.…”
Section: Un Programa De Intervención Para La Trastorno De Ansiedad Somentioning
confidence: 99%
“…Authentic simulations depend on realistic auditory and visual cues to achieve a feeling of immersion (Morina et al, 2014;Murray et al, 2007). The main points mentioned by the musicians in this study centred on the spotlights that were directed at them immediately upon their entrance on to stage:…”
Section: The Process Of Performing In the Simulationsmentioning
confidence: 99%
“…Second, this study set out to understand the characteristics of the musical simulation reported to facilitate (or not) immersive experience; in other words, to what extent is simulation training experienced as a tool for improving specific performance skills and tackling performance-related anxiety problems? Thus far, simulation training has been applied in a wide range of domains to either enhance specific performance skills (Clayton et al, 2013;Kassab et al, 2011) or to reduce symptoms associated with (performance) anxiety (Bissonette et al, 2011;Morina, Brinkman, Hartanto, & Emmelkamp, 2014). Considering research executed in the musical domain, however, simulation training has only been validated alongside anxiety reducing protocols (Bissonette et al, 2011) rather than performance enhancement strategies.…”
mentioning
confidence: 99%