2022
DOI: 10.1097/dcc.0000000000000538
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“Sense of Presence” in Immersive Virtual Reality Environment

Abstract: There is no concept analysis in the literature about "sense of presence" in immersive virtual reality environment in the context of nursing clinical education. The purpose of this article is to explore the meaning and derive an operational definition of the concept of sense of presence within the context of immersive virtual reality environment in nursing clinical education. Using Rodgers' approach, this evolutionary concept analysis will clarify the concept's surrogate and related terms, attributes, anteceden… Show more

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Cited by 10 publications
(4 citation statements)
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“…In the context of digital media usage, immersion refers to the user's involvement and focus on a single activity [79]. Additionally, immersion and media content play a role in the sense of presence, indicating the impact of immersion on the user's perception of being present in a digital space [80]. Immersion in digital fiction can be categorized as narrative or ludic immersion, highlighting the diverse forms it can take [81].…”
Section: Immersionmentioning
confidence: 99%
“…In the context of digital media usage, immersion refers to the user's involvement and focus on a single activity [79]. Additionally, immersion and media content play a role in the sense of presence, indicating the impact of immersion on the user's perception of being present in a digital space [80]. Immersion in digital fiction can be categorized as narrative or ludic immersion, highlighting the diverse forms it can take [81].…”
Section: Immersionmentioning
confidence: 99%
“…Cognitive absorption consists of eight components: "clear goals; high degree of concentration; a loss of the feeling of selfconsciousness (sense of serenity); distorted sense of time; direct and immediate feedback; balance between ability level and challenge; sense of personal control; intrinsically rewarding" (Jennett et al, 2008). Finally, the sense of presence, a much-explored concept in cognitive psychology and consciousness research (Pillai et al, 2013;Cypress and Caboral-Stevens, 2022), can be defined as follows : "when the environment responds to the user's actions in a way which is perceived as lawful, presence is more likely to occur." (Jennett et al, 2008).…”
Section: Current Immersive Technologiesmentioning
confidence: 99%
“…Sanal gerçeklik deneyimlerinde daldırma kavramı çok önemli bir rol oynamaktadır. Daldırma, kullanıcıların kendilerini fiziksel ve psikolojik olarak sanal ortamda ne ölçüde mevcut hissettiklerini ifade eder (Cypress & Caboral-Stevens, 2022). Sanal gerçeklik deneyimi sırasında doğal bir vücut pozisyonu gibi faktörlerle geliştirilebilir (Leveau & Camus, 2023).…”
Section: Sanal Gerçeklikunclassified