2017
DOI: 10.1177/0093650217699934
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Sensing Heroes and Villains: Character-Schema and the Disposition Formation Process

Abstract: Character morality is an integral variable within disposition theories. Zillmann proposed that moral judgments of characters result from a viewer monitoring and approving/disapproving of a character's behaviors. Raney proposed a schemabased theoretical expansion of this model, wherein moral judgments of characters and disposition formation-facilitated by the activation of character-schema (e.g., hero/villain)-might occur prior to the observation of behavior. Three experimental studies were conducted to test Ra… Show more

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Cited by 48 publications
(33 citation statements)
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“…In reality, retribution is likely to exist along a continuum (Tamborini & Lachlan, 2003). Moreover, recent research (Grizzard, Huang, Fitzgerald, Ahn, & Chu, 2017) suggests that the acceptability of such actions is not only defined by the action itself but also characteristics of the perpetrator. These two observations suggest moderation of the findings described here.…”
Section: Limitations and Future Research Directionsmentioning
confidence: 99%
“…In reality, retribution is likely to exist along a continuum (Tamborini & Lachlan, 2003). Moreover, recent research (Grizzard, Huang, Fitzgerald, Ahn, & Chu, 2017) suggests that the acceptability of such actions is not only defined by the action itself but also characteristics of the perpetrator. These two observations suggest moderation of the findings described here.…”
Section: Limitations and Future Research Directionsmentioning
confidence: 99%
“…In other words, people formed distinct perceptions about characters’ valuations of care, fairness, loyalty, authority, and purity. Further, when characters were manipulated to seem heroic vs. villainous (based on their facial expressions, hair/outfit color, and attractiveness), people perceived the heroic character to be more moral—across all five MFT dimensions—as compared to the villainous character [ 28 ].…”
Section: Stories and Moral Depictionsmentioning
confidence: 99%
“…It has been well-established that there are clear differences between how heroes and villains are visually represented and that this affects people's judgments about these characters (Hoffner and Cantor, 1991;Eden et al, 2015;Grizzard et al, 2018). Narratives often use tropes or clichés that the audiences are familiar with-such as the damsel in distress trope used in Mario-to set expectations and to make clear what actions will need to be taken.…”
Section: Visual Attributes Of Villains and Archetypesmentioning
confidence: 99%
“…Abby being depicted as a "bad" character creates expectations regarding Abby's future actions and conflicts for the player when they need to take on Abby's role playing now a "bad" character themselves. Applied to games ADT would suggest that the expectations regarding the disposition of the character is foundational for the player's affective response; e.g., the feeling of disgust or despair when a "bad" character falls in carnage or kills a good character or the positive feeling when the hero prevails and experience success (Raney, 2004) offers two complementing amendments to ADT: (1) the formation of an affective disposition sometimes precedes the moral evaluation of a character (for evidence see Grizzard et al, 2018), and (2) the ascribed disposition "good" or "bad" leads to an interpretation of a character's actions in line with expectations. Both concepts are interesting our research, because (1) suggests that the simple interpretation of a character's appearance affects moral decision and (2) that the interpretation potentially influences how further actions of such a character are perceived.…”
Section: Moral Judgmentsmentioning
confidence: 99%