Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 2016
DOI: 10.1145/2933242.2933264
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SEPIA, a support for engineering persuasive interactive applications

Abstract: Design and creativity call for a large exploration of the design space for getting the design right and the right design [6]. Creativity support tools aim at speeding up this exploration for either saving time or exploring more design alternatives. This paper addresses the design of persuasive interactive systems. It provides designers and developers with a conceptual tool for structuring the exploration of the design space. In the vain of the IFIP properties [1] that are largely used in engineering HCI (e.g.,… Show more

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Cited by 4 publications
(13 citation statements)
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“…In terms of psychological impact, raising awareness about current consumption seems to be the dominant outcome. This is consistent with Laurillau et al's observation (Laurillau et al, 2016). Motivation and engagement are used frequently, and a number of studies are also concerned with enjoyment and the negative attributes of persuasive systems.…”
Section: Motivation Affordances and Psychological Outcomessupporting
confidence: 90%
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“…In terms of psychological impact, raising awareness about current consumption seems to be the dominant outcome. This is consistent with Laurillau et al's observation (Laurillau et al, 2016). Motivation and engagement are used frequently, and a number of studies are also concerned with enjoyment and the negative attributes of persuasive systems.…”
Section: Motivation Affordances and Psychological Outcomessupporting
confidence: 90%
“…First, the Mirror function is used in most existing persuasive systems. This finding is consistent with other results from the literature (Froehlich et al, 2010;Hamari, Koivisto & Pakkanen, 2014;Laurillau et al, 2016). By contrast, the What-for function is absent from the other conceptual tools.…”
supporting
confidence: 93%
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“…However, only a more extensive use of worth maps could help elaborate such a classification (i.e., ontology for worth). In addition to allowing us to get a better understanding of worth, a worth ontology would support new areas of research, such as persuasive technologies [18], which rely on worth but suffer from the lack of visibility and maturity of methods and techniques for worthcentered developments.…”
Section: General Discussion and Conclusionmentioning
confidence: 99%