2016 IEEE 19th International Conference on Intelligent Transportation Systems (ITSC) 2016
DOI: 10.1109/itsc.2016.7795753
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Sequential game solution for lane-merging conflict between autonomous vehicles

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Cited by 5 publications
(2 citation statements)
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“…A rather unique exception is described in [103], which proposes a game-theoretic approach were two vehicles are considered at a time to play a 3-stages sequential game aimed at letting them agree on the best solution to merge. In the proposed setting two more measures are taken by the authors to find better solutions to the two-players game: communication between vehicles is allowed as a means to negotiate actions (admissible moves), and also multi-agent learning is exploited so as to let vehicles improve their own utility matrix as games are played.…”
Section: Emergentmentioning
confidence: 99%
“…A rather unique exception is described in [103], which proposes a game-theoretic approach were two vehicles are considered at a time to play a 3-stages sequential game aimed at letting them agree on the best solution to merge. In the proposed setting two more measures are taken by the authors to find better solutions to the two-players game: communication between vehicles is allowed as a means to negotiate actions (admissible moves), and also multi-agent learning is exploited so as to let vehicles improve their own utility matrix as games are played.…”
Section: Emergentmentioning
confidence: 99%
“…Solutions that assume that relative priorities between vehicles are given [8] or that the optimization order is known [9] have been proposed. Recently, game theory concepts have been applied to address coordination of vehicles [10].…”
Section: Introductionmentioning
confidence: 99%