2020
DOI: 10.2174/1573396315666190808115238
|View full text |Cite
|
Sign up to set email alerts
|

Serious Game-based Intervention for Children with Developmental Disabilities

Abstract: Background: Children with developmental disabilities may need support with motor skills such as balance improvement, cognitive skills such as vocabulary learning, or social skills such as adequate interpretation of emotional expressions. Digital interactive games could support the standard treatments. We aimed to review clinical studies which investigated the application of serious games in children with developmental disabilities. Methods: We searched MEDLINE and Scopus on 05 May 2019 limited to the English… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
41
1
7

Year Published

2020
2020
2024
2024

Publication Types

Select...
8
2

Relationship

0
10

Authors

Journals

citations
Cited by 58 publications
(50 citation statements)
references
References 29 publications
1
41
1
7
Order By: Relevance
“…There are several systematic reviews of the use of technologies, both for assessment and intervention (serious games (SG), robots, virtual reality (VR), etc.) in children with neurodevelopmental disorders [1,[4][5][6][7]. However, there are no reviews or meta-analyses on the effectiveness of virtual-reality interventions in children with ADHD.…”
Section: Introductionmentioning
confidence: 99%
“…There are several systematic reviews of the use of technologies, both for assessment and intervention (serious games (SG), robots, virtual reality (VR), etc.) in children with neurodevelopmental disorders [1,[4][5][6][7]. However, there are no reviews or meta-analyses on the effectiveness of virtual-reality interventions in children with ADHD.…”
Section: Introductionmentioning
confidence: 99%
“…Such digital training has been shown to lead to EEG changes in the prefrontal cortex [ 39 ]. Reviews of previous studies on serious games for ADHD had cited concern regarding the limited quality of most studies [ 40 ▪ , 41 ].…”
Section: Resultsmentioning
confidence: 99%
“…When determining whether serious games are feasible as a treatment option for midline crossing difficulties and are fit for purpose, there appears to be a lack of clinical evidence about the benefit to children from the application of serious games [ 28 ]. Owing to ethical constraints regarding testing the solution directly on children, professional opinions of occupational therapists were gathered to validate the solution.…”
Section: Discussionmentioning
confidence: 99%