2021
DOI: 10.47839/ijc.20.4.2435
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Serious Game Design by Unified Block Interactions to Support Educational Transformations

Abstract: This paper introduces a generalized structure for the optimal development of an adventure serious game. Present pandemic conditions induce transformations in educational methods, of which games are an attractive option. A serious game is an interdisciplinary team project for which our structure allows all members to interact irrespective of computer science proficiency. A method of interaction between unified blocks is proposed, consisting of five blocks that cover all the characteristics necessary to describe… Show more

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Cited by 2 publications
(1 citation statement)
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“…In their research, Carvalho et al [48] develop a model for conceptual design, sticking only to a first phase. Others, such as Ledezma and Simini [49], limit to the design stage, while the evaluation of educational video games is the stage that is least addressed in the literature and which, as some authors point out, needs to be investigated [50]. Another of the characteristics that researchers underline as necessary in this type of video game is the balance between entertaining and pedagogical content.…”
Section: Introductionmentioning
confidence: 99%
“…In their research, Carvalho et al [48] develop a model for conceptual design, sticking only to a first phase. Others, such as Ledezma and Simini [49], limit to the design stage, while the evaluation of educational video games is the stage that is least addressed in the literature and which, as some authors point out, needs to be investigated [50]. Another of the characteristics that researchers underline as necessary in this type of video game is the balance between entertaining and pedagogical content.…”
Section: Introductionmentioning
confidence: 99%