2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA) 2018
DOI: 10.1109/iceta.2018.8572158
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Serious Game in Science Education: How we can Develop Mathematical Education

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Cited by 7 publications
(2 citation statements)
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“…A research paper completed in 2018 'Serious game in science education: How we can develop mathematical education' talks about how serious gaming has improved science education and now they look forward to bringing a similar impact to mathematical education. They developed a computer game to help improve the players' logical thinking and declared that they were now ready to test the game in primary schools [52]. Just like them their game there a lot of games that help children learn about math now as a game canoe puppies, shown in figure 5, helps children solve simple math problems as when they solve a question their team paddles away to win the race in water which can be seen from figure 5.…”
Section: Use Of Serious Games In Science Education For Childrenmentioning
confidence: 99%
“…A research paper completed in 2018 'Serious game in science education: How we can develop mathematical education' talks about how serious gaming has improved science education and now they look forward to bringing a similar impact to mathematical education. They developed a computer game to help improve the players' logical thinking and declared that they were now ready to test the game in primary schools [52]. Just like them their game there a lot of games that help children learn about math now as a game canoe puppies, shown in figure 5, helps children solve simple math problems as when they solve a question their team paddles away to win the race in water which can be seen from figure 5.…”
Section: Use Of Serious Games In Science Education For Childrenmentioning
confidence: 99%
“…Playful educational experiences and games have shown positive effects in a wide spectrum of the development of cognitive skills [25,19]. Educational games increase concentration levels and stimulate learning in children [1], allowing for the exploration of teaching tools such as metaphors, analogies, and the spatial manipulation of 3D objects through technologies like Virtual and Augmented Reality [42].…”
Section: Introductionmentioning
confidence: 99%