2017
DOI: 10.1016/j.tourman.2016.11.020
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Serious games and the gamification of tourism

Abstract: Gamification has become a focus of attention in an increasing number of fields including business, education, and health care. Through a wide range of applications and support functions, its potential for the tourism industry is significant.Gamification of tourism can contribute to a more rewarding interactions and higher level of satisfaction, as well as increase brand awareness and loyalty to the destination.As one of the first attempts to conceptualise gamification of tourism, this paper examines gaming in … Show more

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Cited by 354 publications
(260 citation statements)
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References 54 publications
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“…Despite such warnings, current gamification studies in sustainability and smart tourism have focused only on the performance and application of gamification without considering customer adoption patterns and perceptions during the process [22][23][24]. Plenty of optimistic speculations suggest that users generously adopt gamification because games are fun, but those beliefs appear to be biased by early adopters who always follow a hedonic buying pattern.…”
mentioning
confidence: 99%
“…Despite such warnings, current gamification studies in sustainability and smart tourism have focused only on the performance and application of gamification without considering customer adoption patterns and perceptions during the process [22][23][24]. Plenty of optimistic speculations suggest that users generously adopt gamification because games are fun, but those beliefs appear to be biased by early adopters who always follow a hedonic buying pattern.…”
mentioning
confidence: 99%
“…It promotes the concept of "meaningful gamification" which enables participants to "find meaning in a real-world activity, which can then lead to building up internal motivation to engage with that activity". Xu et al (2017) identify six areas in which, according to them, gamification can benefit tourism, which include "raise brand awareness", "enhance tourist experiences", "engagement", "improve customer loyalty", "entertainment" and "employee management", and provide several examples illustrating such applications (though some of them seem related rather to games than gamification).…”
Section: Application Of Gamification In Tourismmentioning
confidence: 99%
“…Academics (Xu, Buhalis, & Weber, 2017) notice increased attention towards gamification in business, marketing, education or healthcare specialists. It is well known that the correct use of the gamification principles may lead to richer interactions, a higher level of satisfaction as well as it can raise the brand awareness and improve user's attitude towards the brand.…”
Section: Exploitation Of the Virtual Worlds In Tourismmentioning
confidence: 99%
“…Gamification in virtual reality thus represents a powerful marketing tool for travelling industry because it allows users to get to know the location they show interest in, granting them memorable experiences and subconsciously, raising the brand awareness and desire to visit the location in person. Research (Xu et al, 2017) indicates that virtual worlds stimulate emotions connected with imagination. The freedom of choice in customizing the avatar appearance and freedom of movement stimulates user's imagination which leads to a higher level of satisfaction.…”
Section: Exploitation Of the Virtual Worlds In Tourismmentioning
confidence: 99%
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