2018
DOI: 10.1016/j.jenvman.2018.05.021
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Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context

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Cited by 65 publications
(46 citation statements)
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“…The focus of this study is on what Aubert et al [20] refer to as "hybrid games", which combine role playing games with computer simulations, and allow players to experience the impact of their decisions or actions over time, while developing an understanding of the complex interactions of social, environmental, and economic factors. These types of games enhance discussion and learning among players, thus enhancing social learning, and generally require a facilitator or game leader to introduce the game context and rules, encourage collaboration, and facilitate a debriefing phase [19,106].…”
Section: Recommendations For Sgs Designmentioning
confidence: 99%
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“…The focus of this study is on what Aubert et al [20] refer to as "hybrid games", which combine role playing games with computer simulations, and allow players to experience the impact of their decisions or actions over time, while developing an understanding of the complex interactions of social, environmental, and economic factors. These types of games enhance discussion and learning among players, thus enhancing social learning, and generally require a facilitator or game leader to introduce the game context and rules, encourage collaboration, and facilitate a debriefing phase [19,106].…”
Section: Recommendations For Sgs Designmentioning
confidence: 99%
“…The list of research publications where SGs have been used and reviewed for IWRM is considerable and fast growing (e.g., [15,20,21,23,25,106]). A few studies stand out as providing experimental evidence of the ability and means through which SGs may facilitate behavioral changes.…”
Section: Values Can Be Learned Through Cognitive Reasoningmentioning
confidence: 99%
“…Preliminary research [36] involving the SG AquaRepublica has shown that SG have the potential to stimulate the four stages of the knowledge co-creation process, and Barreteau, Le Page, and Perez [23] add that SG and gaming simulations offer a unique opportunity to facilitate decision-making processes. One type of SG used in environmental management combines computer simulations powered by environmental models with role-play as a method to address the complexity inherent to environmental problems, while promoting collaboration and learning among stakeholders [37][38][39].…”
Section: Knowledge Co-creation and Stakeholder Engagementmentioning
confidence: 99%
“…Many different types of boundaries can exist between stakeholder groups, for example, these boundaries can be administrative, jurisdictional, socio-cultural, and cognitive. Boundaries often carry a negative connotation denoting a divide or a separation that can lead to discontinuity or inaction [36,37,40]. However, the discontinuities created by boundaries can trigger learning by a process of collaborative reframing between stakeholders, resulting in the creation of new and different types of knowledge [16,22].…”
Section: Knowledge Co-creation and Stakeholder Engagementmentioning
confidence: 99%
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