2015
DOI: 10.55630/dipp.2015.5.3
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Serious Games for and as Cultural Heritage

Abstract: Contemporary methods of preserving cultural heritage rely highly on digitization and archiving as foundations for developing various virtual heritage applications. During last two decades, video games proved to be an interactive visual media able to incorporate virtual heritage in amazing and highly appealing ways. At the same time, each video game represents a valuable artifact reflecting technological, socioeconomic and historical issues of its creation. Therefore, video games are an essential and integrated… Show more

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Cited by 16 publications
(4 citation statements)
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“…Cultural heritage institutions increasingly apply digital technology as virtual and augmented reality SG's have advanced dramatically (Bontchev, 2015). These technological advances give new opportunities to enhance players' understanding of the knowledge presented by the SG and to encourage creativity, reflection and active participation in the learning process.…”
Section: Discussionmentioning
confidence: 99%
“…Cultural heritage institutions increasingly apply digital technology as virtual and augmented reality SG's have advanced dramatically (Bontchev, 2015). These technological advances give new opportunities to enhance players' understanding of the knowledge presented by the SG and to encourage creativity, reflection and active participation in the learning process.…”
Section: Discussionmentioning
confidence: 99%
“…Finally, making digitized cultural heritage accessible to the public often requires additional investments. This may involve creating user-friendly interfaces, developing interactive exhibits or websites, and implementing outreach programs to promote awareness and engagement (Bontchev 2015).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Serious games enable users to perceive knowledge and skills in an interactive and modern way -game-based learning is applied in these games, which has been proven successful in many diverse areas (Sharma, Bhagat, Huang, & Chen, 2022;Tay, Goh, & Safiena, 2022;Camacho-Sánchez, Manzano-León, Rodríguez-Ferrer, Serna, & Lavega-Burgués, 2023). Serious video games are widely used in diverse areas such as education, healthcare, defense, industries and corporations, marketing and communication, and many more (Bontchev, 2015;Min, Min, & Kim, 2022;Tay, Goh, & Safiena, 2022;Platz, 2022). Many researchers, practitioners, and developers are developing, researching, and analyzing serious video games (Alonso-Fernández, Freire, Martínez-Ortiz, & Fernández-Manjón, 2021;Schöbel, Saqr, & Janson, 2021;Platz, 2022).…”
Section: Introductionmentioning
confidence: 99%