2013
DOI: 10.1016/j.entcom.2013.09.002
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Serious games for health

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Cited by 268 publications
(191 citation statements)
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References 38 publications
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“…In addition, the enhancement of hardware has helped in the process of immersion and improvement of user's experience by using image recognition, movement and sound techniques, such as the Microsoft Kinect Sensor (KS) [7]. This has allowed the use of commercial games, which focuses exclusively for entertainment, in the treatment of several diseases such as Parkinson's disease, Stroke, Huntington's disease, and Cerebral Palsy [8].…”
Section: Introductionmentioning
confidence: 99%
“…In addition, the enhancement of hardware has helped in the process of immersion and improvement of user's experience by using image recognition, movement and sound techniques, such as the Microsoft Kinect Sensor (KS) [7]. This has allowed the use of commercial games, which focuses exclusively for entertainment, in the treatment of several diseases such as Parkinson's disease, Stroke, Huntington's disease, and Cerebral Palsy [8].…”
Section: Introductionmentioning
confidence: 99%
“…Serious games are computer games which are developed for purposes other than just entertainment. Serious games which are designed for health purposes can be used to educate and train patients and healthcare professionals (Wattanasoontorn et al, 2013). Studies have shown that carefully designed games can have a positive impact on the health behaviour of young people and those with cancer, and that games can be used for effective disease management and disease-related knowledge (Davis et al, 2004;Kato et al, 2008;Reichlin et al, 2011b).…”
Section: Introductionmentioning
confidence: 99%
“…General games have an explicit objective, which is to entertain the players. Where serious games have an implicit objective to serve depends on the purpose of the games (Wattanasoontorn et al, 2013).That implicit objective must be designed by subject matter experts in a particular area. Figure 1 illustrates the elements of serious games argued by Wattanasoontorn et al (2013).…”
Section: Introductionmentioning
confidence: 99%
“…There are a number of serious games types such as educational games, commercial games, training games, and so forth. They can be used to train professionals (Wattanasoontorn et al, 2013;Graafland et al, 2012;Kapp, 2012), to help learning process (Chowanda & Prasetio, 2012;Chowanda et al, 2014;Kapp, 2012), to educate the public (Bowser et al, 2013), make the public aware of a new product (Huotari & Hamari, 2011;Rampoldi-Hnilo & Snyder, 2013). Schell (2014) argues that it requires four core elements to craft a game.The first is Mechanics, a set of procedures or rules in a game.…”
Section: Introductionmentioning
confidence: 99%