“…The purpose of this study was to determine the educational contribution of SGs on SD, based on the TBL of sustainability and identify their impact scenario in sustainability teaching. Based on the findings (SGs characteristics) which is consistent to the existing literature, there appears to be a lack of information in the field of GBL on the topic of SGs for sustainability education (Annetta, 2010;Michael and Chen, 2005;Rugelj and Zapu sek, 2013;Wattanasoontorn et al, 2013;Young et al, 2012;Cahier et al, 2011;Charsky, 2010;Corti, 2006;Crookall, 2010;Westera et al, 2008;Madani et al, 2017;Argasi nski and Węgrzyn, 2018;Lamb et al, 2018b;Moloney et al, 2017;Giessen, 2015;Allal-Ch erif and Makhlouf, 2016). Thus, five basic inferences can be drawn: (1) the effectiveness (teaching exclusivity) of SGs in meeting sustainability's educational requirements does not apply to all the games, but depends on the philosophy, the design and the type of each game; (2) a large number of studies of SGs (on SD or not) do not properly define their research method and lack quantitative results.…”