2021 16th Iberian Conference on Information Systems and Technologies (CISTI) 2021
DOI: 10.23919/cisti52073.2021.9476310
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Serious Games for seniors: Learning safe behaviors on the web : Position paper

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Cited by 2 publications
(4 citation statements)
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“…Furthermore, this learning allows intra-generational socialisation among older adults [5], which is particularly relevant for those without family who find genuine loved ones among their cohorts. Sharing their experiences e-learning or blended learning [14] allows seniors to share their knowledge with others in society and feel useful, which gives them personal satisfaction [17,41,44,51,54]. Another important motivating factor for emotional well-being that seems associated with digital learning by older adults is that it enhances their digital inclusion.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
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“…Furthermore, this learning allows intra-generational socialisation among older adults [5], which is particularly relevant for those without family who find genuine loved ones among their cohorts. Sharing their experiences e-learning or blended learning [14] allows seniors to share their knowledge with others in society and feel useful, which gives them personal satisfaction [17,41,44,51,54]. Another important motivating factor for emotional well-being that seems associated with digital learning by older adults is that it enhances their digital inclusion.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…Entertainment is also seen as a motivator of emotional well-being that can foster the use of e-learning among older adults and their interest in improving digital literacy [15,16,17,39]. Thus, it would be advisable to design courses for seniors that rely on gamification such as serious games, allowing complex and uninteresting concepts to be learned in a fun way [41,42].…”
Section: Conclusion and Discussionmentioning
confidence: 99%
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