2019
DOI: 10.1109/tg.2018.2808525
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Serious Games for Training Social Skills in Job Interviews

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Cited by 28 publications
(12 citation statements)
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“…For example, if the SSI recognizes an interviewee's smile, it can send that data to the VSM. In the VSM, designers can integrate contextually different ways how to handle a smile (see Gebhard et al, for a detailed description of how the highly automated interview tool works). For instance, the virtual character reacts with a smile to a user's smile, but only in the beginning of the interview, whereas later in the interview, the virtual character may not smile back as adequacy of smiling differs for the stages of the interview (Ruben et al, ).…”
Section: Methodsmentioning
confidence: 99%
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“…For example, if the SSI recognizes an interviewee's smile, it can send that data to the VSM. In the VSM, designers can integrate contextually different ways how to handle a smile (see Gebhard et al, for a detailed description of how the highly automated interview tool works). For instance, the virtual character reacts with a smile to a user's smile, but only in the beginning of the interview, whereas later in the interview, the virtual character may not smile back as adequacy of smiling differs for the stages of the interview (Ruben et al, ).…”
Section: Methodsmentioning
confidence: 99%
“…At a basic level of automation and without any input from a prior evaluation phase, implementing structured interviews as digital interviews could already be perceived as automatically selecting and deciding about actions as every applicant would automatically respond to the same set of interview questions automatically and in a standardized manner (see Brenner, Ortner, & Fay, ). At a higher level of automation, prior evaluations could be used to choose appropriate follow‐up questions, select appropriate feedback for trainees (Gebhard et al, ), or to decide which interviewees should proceed to the next selection stage.…”
Section: Background and Hypotheses Developmentmentioning
confidence: 99%
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“…In this game, players are asked to investigate a disturbance at a house where a woman is living with her two children and need to investigate a range of approaches for each part of the scenario. TARDIS is a scenario-based serious game simulation platform that supports social training and coaching in the context of job interviews (Gebhard et al, 2018). It is specifically intended to be used by young people and job-inclusion associations to explore, practice, and improve their skills in a diverse range of possible interview situations by interacting with virtual agents acting as recruiters.…”
Section: Related Work Serious Role-playing Games For the Training Of mentioning
confidence: 99%
“…In particular, in the world of education, where paper and pens prevail, a well-developed and educationally oriented videogame is a useful learning tool [5]- [7]. Serious games, as they are commonly known, have shown to be efficient in computer science [8], programming [9], [10], social sciences [11], [12], geography [13], and even teaching social skills [14], among others. Moreover, there are also video games beyond the classic disciplines (although still very few) focused on artistic fields [15] such as the one used in the present study.…”
Section: Introductionmentioning
confidence: 99%